✳ THE BATTLE BUGS
SMALL BUGS. BIG GRUDGES.

The backyard is
a battlefield.

Beetle · Mantis · Bee

LEAF SQUAD 300
ROUND 01
300 FIRE SQUAD
Your move, Captain Clover.
YOUR TURNCaptain CloverMake it count.
AD move / drag up/down to aim / hold SPACE · release to fire

Welcome to the garden.

Lead three bugs against the Fire Squad. Each turn, move with A / D or the left / right arrows. Your bug faces and fires in the direction you last moved. Drag upward or downward on the battlefield to gently adjust the firing angle on that side. The angle stays steady when you first click. Hold Space to build power, then release to fire. You can also hold and release the charge button. The dotted arc shows the start of your shot; wind bends it in flight.

Beetle: mortar and armored shell (20% less damage, 25% less knockback). Mantis: sniper rifle and 50% extra movement. Bee: short-range flamethrower and wind-proof shots. All bugs carry a bazooka and a grenade that bounces and detonates after 2.8 seconds. Passives are automatic. Land three damaging enemy hits with a bug to charge its super, then click its SUPER button or press Q. Beetle has Siege Shell, Mantis has Piercing Shot, and Bee has Hive Airstrike. Aim first: supers use your current direction and angle and end your turn. Each bug has its own meter; super attacks cannot charge it. Explosions cause knockback; falling into water is fatal.

Play against the computer or pass the screen in local two-player mode. Eliminate the other squad to win.

Your bug workshop

Choose Beetle, Mantis, or Bee. Every bug carries a bazooka and timed grenades, plus its own signature weapon and automatic passive ability.